API:System.Net.Socket.TSocket.Receive

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Delphi

function Receive(var Buf; Count: Integer; Flags: Integer): Integer; overload;
function Receive(var Buf; Count: Integer; Flags: TSocketFlags = []): Integer; overload; inline;
function Receive(Count: Integer = -1; Flags: TSocketFlags = []): TBytes; overload; inline;
function Receive(out Bytes: TBytes; Count: Integer = -1; Flags: TSocketFlags = []): Integer; overload;
function Receive(var Bytes: array of Byte; Offset: Integer = 0; Count: Integer = -1; Flags: TSocketFlags = []): Integer; overload;

C++

int __fastcall Receive(void *Buf, int Count, int Flags)/* overload */;
int __fastcall Receive(void *Buf, int Count, TSocketFlags Flags = TSocketFlags() )/* overload */;
System::DynamicArray<System::Byte> __fastcall Receive(int Count = 0xffffffff, TSocketFlags Flags = TSocketFlags() )/* overload */;
int __fastcall Receive(/* out */ System::DynamicArray<System::Byte> &Bytes, int Count = 0xffffffff, TSocketFlags Flags = TSocketFlags() )/* overload */;
int __fastcall Receive(System::Byte *Bytes, const int Bytes_High, int Offset = 0x0, int Count = 0xffffffff, TSocketFlags Flags = TSocketFlags() )/* overload */;

Properties

Type Visibility Source Unit Parent
function public
System.Net.Socket.pas
System.Net.Socket.hpp
System.Net.Socket TSocket

Description

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