FMX.AddressBook.Types.TContactSocialProfile.Create

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Delphi

constructor Create; overload;
constructor Create(const ALabel: string; const AServiceName, AUrl, AUserName, AUserIdentifier: string); overload;
constructor Create(const ALabelKind: TLabelKind; const AServiceName, AUrl, AUserName, AUserIdentifier: string); overload;
constructor Create(const ALabel: string; const AServiceKind: TServiceKind; const AUrl, AUserName,  AUserIdentifier: string); overload;
constructor Create(const ALabelKind: TLabelKind; const AServiceKind: TServiceKind; const AUrl, AUserName,  AUserIdentifier: string); overload;

C++

__fastcall TContactSocialProfile(void)/* overload */;
__fastcall TContactSocialProfile(const System::UnicodeString ALabel, const System::UnicodeString AServiceName, const System::UnicodeString AUrl, const System::UnicodeString AUserName, const System::UnicodeString AUserIdentifier)/* overload */;
__fastcall TContactSocialProfile(const TLabelKind ALabelKind, const System::UnicodeString AServiceName, const System::UnicodeString AUrl, const System::UnicodeString AUserName, const System::UnicodeString AUserIdentifier)/* overload */;
__fastcall TContactSocialProfile(const System::UnicodeString ALabel, const TServiceKind AServiceKind, const System::UnicodeString AUrl, const System::UnicodeString AUserName, const System::UnicodeString AUserIdentifier)/* overload */;
__fastcall TContactSocialProfile(const TLabelKind ALabelKind, const TServiceKind AServiceKind, const System::UnicodeString AUrl, const System::UnicodeString AUserName, const System::UnicodeString AUserIdentifier)/* overload */;

Properties

Type Visibility Source Unit Parent
constructor public
FMX.AddressBook.Types.pas
FMX.AddressBook.Types.hpp
FMX.AddressBook.Types TContactSocialProfile

Description

Constructs an object and initializes its data before the object is first used.

FMX.AddressBook.Types.TContactSocialProfile.Create inherits from System.TObject.Create. All content below this line refers to System.TObject.Create.

Constructs an object and initializes its data before the object is first used.

Create constructs an object. The purpose, size, and behavior of objects differ greatly. The Create constructor defined by TObject allocates memory but does not initialize data.

Descendant objects usually define a constructor that creates the particular kind of object and initializes its data.

Note: If an exception escapes from a constructor, the object's destructor is called to clean up the failed instance.

See Also