FMX.Ani.TBitmapAnimation Properties
InheritedProtected
| Action | protected | Specifies the action associated with the control. | 
| ActionClient | public | Specifies whether the component object has an associated action. | 
| ActionLink | protected | |
| AnimationType | published | Sets how the interpolation for this animation is applied to the animated property. | 
| AniThread | public | Variable of type TTimer used internally by animation threads. | 
| AutoReverse | published | Animates backwards after animating forwards. | 
| Children | public | Stores an array of children attached to this parent component. | 
| ChildrenCount | public | Read-only property that specifies the number of children in the children list. | 
| ComObject | public | Specifies the interface reference implemented by the component. | 
| ComponentCount | public | Indicates the number of components owned by the component. | 
| ComponentIndex | public | Indicates the position of the component in its owner's Components property array. | 
| Components | public | Lists all components owned by the component. | 
| ComponentState | public | Describes the current state of the component, indicating when a component needs to avoid certain actions. | 
| ComponentStyle | public | Governs the behavior of the component. | 
| CurrentTime | public | |
| Data | public | Stores a Tvalue, which is a data structure that can store different kinds of data types. | 
| Delay | published | The number of seconds to wait before starting the animation. | 
| DesignInfo | public | Contains information used by the Form designer. | 
| Disposed | protected | Disposed is a read-only property that shows the current state of this object. | 
| Duration | published | The amount of time (in seconds) to animate from the start value to the stop value. | 
| Enabled | published | Starts the animation during the initialization of the runtime. | 
| Index | public | Specifies the index of the child object in the children array attached to this object. | 
| Interpolation | published | Sets how the value controlled by the animation changes over time. | 
| Inverse | published | Animates backwards instead of forwards. | 
| Loop | published | Repeats the animation indefinitely. | 
| Name | published | Specifies the name of the component as referenced in code. | 
| NormalizedTime | public | Returns the percentage of the completion of the animation. | 
| Observers | public | Indicates the TObservers object added to the TComponent. | 
| Owner | public | Indicates the component that is responsible for streaming and freeing this component. | 
| Parent | public | Specifies the parent component of this FMX object. | 
| Pause | public | Pauses the animation until this property is reset. | 
| PropertyName | published | Specifies the property on which the animation will be applied to. | 
| Root | public | Specifies the root parent of this object. | 
| Running | public | Indicates whether the animation is currently changing the controlled property. | 
| StartValue | published | Starts the animation of this property from this bitmap image. | 
| StopValue | published | Terminates the animation of this property when it reaches this bitmap image. | 
| Stored | public | Specifies whether this object is stored in the .FMX file. | 
| StyleName | published | Specifies the style name for this FMX component. | 
| Tag | published | Stores a NativeInt integral value as a part of a component. | 
| TagFloat | public | Custom property that stores any floating-point value. | 
| TagObject | public | Custom property that stores any object value. | 
| TagString | public | Custom property that stores any string value. | 
| Trigger | published | The state of a property of the parent object used to start the animation. | 
| TriggerInverse | published | The state of a property of the parent object used to start the inverse of the animation. | 
| VCLComObject | public | Represents information used internally by components that support COM. |