Champs FMX.Types3D.TContext3D

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héritésprotégés
DefaultMaxLightCountprotectedDefaultMaxLightCount: Integer = 8;
DefaultScaleprotectedDefaultScale: Integer = 1;
DefaultTextureUnitCountprotectedDefaultTextureUnitCount: Integer = 8;
MaxInt16IndicesprotectedMaxInt16Indices: Integer = $10000;
MaxInt16VerticesprotectedMaxInt16Vertices: Integer = $10000;