Category:XE2
The category XE2 refers to pages that describe new features in the XE2 release.
Pages in category "XE2"
The following 71 pages are in this category, out of 71 total.
A
C
- C++ Considerations for Multi-Device Applications
- Considerations for Multi-Device Applications
- Creating a FireMonkey 3D Application with Animation Effects
- Creating a FireMonkey Application
- Creating a FireMonkey Primitive Control
- Creating a Styled FireMonkey Component by Extending an Existing Component
- Creating and Testing a Connection Profile on the Development PC
- Creating LiveBindings
- Creating the Application and Defining the Uses Clause
- Creating the Application and Placing the Visual Objects
- Customizing FireMonkey Applications with Styles
D
- DbExpress Driver and Framework support for SQL Anywhere 12
- Debugging Multi-Device Applications
- Defining and Implementing the Bindable Objects
- Delphi Considerations for Multi-Device Applications
- Deploying dbExpress Database Applications
- Deploying Multi-Device Applications
- Developing Multi-Device Applications
- Differences between Windows and macOS
F
- FireMonkey
- FireMonkey and Databases
- FireMonkey Animation Effects
- FireMonkey Application Design
- FireMonkey Application Platform - Multi-Device
- FireMonkey Applications Guide
- FireMonkey Component Design
- FireMonkey Component Library
- FireMonkey Component Rendering
- FireMonkey Components Guide
- FireMonkey Image Effects
- FireMonkey Primitive Controls and Styled Controls
- Floating-Point Rounding Routines
L
P
S
- Shared Libraries for macOS
- Step 1 - Create a Component Using the New Component Wizard
- Step 1 - Create a New Component using the New Component Wizard
- Step 2 - Implement a Property to Specify the Format
- Step 2 - Implement a Property to Specify the Number of Sides
- Step 3 - Define a Path to Draw the Polygon
- Step 3 - Using TTimer to Refresh TClockLabel Every Second
- Step 4 - Implement Paint and PointInObject Methods
- Step 4 - Test the FMX Styled Component
- Step 5 - Test the FireMonkey Primitive Component
- Step 6 - Add Properties to Change the Look and Feel