FireMonkey Components Guide
Go Up to FireMonkey
- FireMonkey Component Design
- FireMonkey Component Rendering
- FireMonkey Component Library
- Creating a Styled FireMonkey Component by Extending an Existing Component
- Creating a Component Editor and a Property Editor for FireMonkey Components
- FireMonkey Primitive Controls and Styled Controls
- Creating a FireMonkey Primitive Control
- Step 1 - Create a New Component using the New Component Wizard
- Step 2 - Implement a Property to Specify the Number of Sides
- Step 3 - Define a Path to Draw the Polygon
- Step 4 - Implement Paint and PointInObject Methods
- Step 5 - Test the FireMonkey Primitive Component
- Step 6 - Add Properties to Change the Look and Feel
- Creating a FireMonkey Component (Delphi)
- Creating a FireMonkey Component (C++)