FireMonkey Platform Prerequisites
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Contents
Supported Platforms
FireMonkey runs on the following platforms:
Platforms | Applications |
---|---|
32-bit Windows |
32-bit FireMonkey applications |
64-bit Windows |
64-bit FireMonkey applications |
OS X, either 32-bit or 64-bit kernel |
32-bit FireMonkey applications |
iOS Device - 32-bit (C++ and Delphi) or simulator (Delphi) |
32-bit FireMonkey applications |
iOS Device - 64-bit |
64-bit FireMonkey applications |
Android, targeting Android devices |
32-bit FireMonkey applications |
- The RAD Studio IDE is a 32-bit Windows application, so the IDE requires the Windows development environment (either 32-bit or 64-bit).
- The Platform Assistant is required for multi-device development for either OS X or iOS (device or simulator).
Hardware and OS Requirements for Target and Development Systems
All FireMonkey applications require a graphics processing unit (GPU) on both the target platform and the development system. The GPU can be accessible either directly or through virtualization.
Windows Requirements
- Basic GPU:
- Any vendor DirectX 11.0 class or better
- For 3D graphics, Direct3D 11.1 or better (Pixel Shader Level 5) is preferred, but the installed version of Direct3D will be used
- You can download Direct3D from http://msdn.microsoft.com/en-us/library/windows/desktop/hh404562(v=vs.85).aspx
(files Windows6.1-KB2670838-x64.msu or Windows6.1-KB2670838-x86.msu) - Additional memory requirements for 3D: System must allow for resources greater than 4GB in size, while keeping indices of all resources at 32-bit
- You can download Direct3D from http://msdn.microsoft.com/en-us/library/windows/desktop/hh404562(v=vs.85).aspx
- Microsoft Windows 10 (including Windows 10 Anniversary Update and Windows 10 Creators Update)
- Microsoft Windows 8 or 8.1
- Microsoft Windows 7 SP1 or newer
- Microsoft Windows Server 2012 and 2016
OS X Requirements
Your Mac has a qualified GPU if your Mac is running either of the following operating systems:
- OS X 10.10 Yosemite
- OS X 10.11 El Capitan
- macOS 10.12 Sierra
- macOS 10.13 High Sierra
For OS X application development, you need to have the following software installed on the Mac:
- Xcode 7, Xcode 8, or Xcode 9. See Installing Xcode
iOS Requirements
You need to connect an iOS device via USB to your Mac in order to run an iOS app on an iOS device. The following iOS devices are supported:
- iPod Touch, iPhone, or iPad
- iOS 9
- iOS 10
- iOS 11
For iOS application development, you need to have installed on the Mac:
- iOS 9 SDK, iOS 10.3.x SDK, or iOS 11 SDK
- Xcode 7, Xcode 8, or Xcode 9. See Installing Xcode
Android Requirements
You need to connect a physical Android device via USB to your development system in order to run an app on an Android device.
RAD Studio supports the development of applications for Android devices running on an ARMv7 processor with NEON support.
For a list of specific Android versions we support, see Android Devices Supported for Application Development.
During product installation, RAD Studio installs the Android SDK Tools Revision 24.3.3 and the Android NDK. It includes:
- The Android OS Version 6.0 (API Level 23)
- The Android NDK (android-ndk-r9c)
- Warning: RAD Studio supports these Android development tools. Do not use other versions or update them independently of RAD Studio.