API:FMX.Layers3D.TBufferLayer3D
Delphi
TBufferLayer3D = class(TCustomBufferLayer3D)
C++
class PASCALIMPLEMENTATION TBufferLayer3D : public TCustomBufferLayer3D
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
class | public | FMX.Layers3D.pas FMX.Layers3D.hpp |
FMX.Layers3D | FMX.Layers3D |
Description
Represents the base class for all buffered 3D layers.
FMX.Layers3D.TBufferLayer3D inherits from FMX.Layers3D.TCustomBufferLayer3D. All content below this line refers to FMX.Layers3D.TCustomBufferLayer3D.
Represents the base class for all buffered 3D layers.
The TCustomBufferLayer3D class is the base class for all buffered 3D layers defined in FMX.Layers3D. Buffering decreases rendering speed because of an additional resizing of the buffer itself, which is a TBitmap image. Buffered layers should be at the end of the object tree on a form.
The following classes derive directly from TCustomBufferLayer3D:
If you want to implement your own buffered 3D layer, then you should derive from TCustomBufferLayer3D.