FMX.Types3D.TContext3D.DoSetShaderVariable

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Delphi

procedure DoSetShaderVariable(const Name: string; const Data: array of TVector3D); overload; virtual; abstract;
procedure DoSetShaderVariable(const Name: string; const Texture: TTexture); overload; virtual; abstract;
procedure DoSetShaderVariable(const Name: string; const Matrix: TMatrix3D); overload; virtual; abstract;

C++

virtual void __fastcall DoSetShaderVariable(const System::UnicodeString Name, const System::Math::Vectors::TVector3D *Data, const int Data_High) = 0 /* overload */;
virtual void __fastcall DoSetShaderVariable(const System::UnicodeString Name, TTexture* const Texture) = 0 /* overload */;
virtual void __fastcall DoSetShaderVariable(const System::UnicodeString Name, const System::Math::Vectors::TMatrix3D &Matrix) = 0 /* overload */;

Properties

Type Visibility Source Unit Parent
procedure
function
protected
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContext3D

Description

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