API:FMX.Types.ECannotCreateTexture.Create

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C++

/* Exception.Create */ inline __fastcall ECannotCreateTexture(const System::UnicodeString Msg) : EGraphicsException(Msg) { }
/* Exception.CreateFmt */ inline __fastcall ECannotCreateTexture(const System::UnicodeString Msg, const System::TVarRec *Args, const int Args_High) : EGraphicsException(Msg, Args, Args_High) { }
/* Exception.CreateRes */ inline __fastcall ECannotCreateTexture(NativeUInt Ident)/* overload */ : EGraphicsException(Ident) { }
/* Exception.CreateRes */ inline __fastcall ECannotCreateTexture(System::PResStringRec ResStringRec)/* overload */ : EGraphicsException(ResStringRec) { }
/* Exception.CreateResFmt */ inline __fastcall ECannotCreateTexture(NativeUInt Ident, const System::TVarRec *Args, const int Args_High)/* overload */ : EGraphicsException(Ident, Args, Args_High) { }
/* Exception.CreateResFmt */ inline __fastcall ECannotCreateTexture(System::PResStringRec ResStringRec, const System::TVarRec *Args, const int Args_High)/* overload */ : EGraphicsException(ResStringRec, Args, Args_High) { }
/* Exception.CreateHelp */ inline __fastcall ECannotCreateTexture(const System::UnicodeString Msg, int AHelpContext) : EGraphicsException(Msg, AHelpContext) { }
/* Exception.CreateFmtHelp */ inline __fastcall ECannotCreateTexture(const System::UnicodeString Msg, const System::TVarRec *Args, const int Args_High, int AHelpContext) : EGraphicsException(Msg, Args, Args_High, AHelpContext) { }
/* Exception.CreateResHelp */ inline __fastcall ECannotCreateTexture(NativeUInt Ident, int AHelpContext)/* overload */ : EGraphicsException(Ident, AHelpContext) { }
/* Exception.CreateResHelp */ inline __fastcall ECannotCreateTexture(System::PResStringRec ResStringRec, int AHelpContext)/* overload */ : EGraphicsException(ResStringRec, AHelpContext) { }
/* Exception.CreateResFmtHelp */ inline __fastcall ECannotCreateTexture(System::PResStringRec ResStringRec, const System::TVarRec *Args, const int Args_High, int AHelpContext)/* overload */ : EGraphicsException(ResStringRec, Args, Args_High, AHelpContext) { }
/* Exception.CreateResFmtHelp */ inline __fastcall ECannotCreateTexture(NativeUInt Ident, const System::TVarRec *Args, const int Args_High, int AHelpContext)/* overload */ : EGraphicsException(Ident, Args, Args_High, AHelpContext) { }

Eigenschaften

Typ Sichtbarkeit Quelle Unit Übergeordnet
constructor public FMX.Types.hpp FMX.Types ECannotCreateTexture

Beschreibung

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