FMX.Layers3D.TCustomBufferLayer3D Properties
InheritedProtected
AbsoluteDirection | public | Is a vector that specifies the orientation of this 3D object on the z-axis. |
AbsoluteLeft | public | Is a vector pointing left that specifies the orientation of this 3D object. |
AbsoluteMatrix | public | Specifies the absolute matrix of this 3D object. |
AbsoluteOpacity | public | Is a number that specifies the absolute opacity of this 3D object. |
AbsolutePosition | public | Is a vector that specifies the absolute position of this 3D object. |
AbsoluteUp | public | Is a vector pointing up that specifies the orientation of this 3D object. |
Action | protected | Specifies the action associated with the control. |
ActionClient | public | Specifies whether the component object has an associated action. |
ActionLink | protected | |
Align | public | Specifies the alignment options (top, left, client, and so on) of this 3D layer. |
Anchors | public | Specifies how the 3D layer is anchored to its parent. |
AutoCapture | public | Specifies whether the mouse is automatically captured when an OnMouseDown event occurs. |
Buffer | public | Specifies the bitmap buffer this 3D layer will use. |
CanFocus | public | Indicates whether a 3D control can receive focus. |
CanParentFocus | public | |
Children | public | Stores an array of children attached to this parent component. |
ChildrenCount | public | Read-only property that specifies the number of children in the children list. |
ComObject | public | Specifies the interface reference implemented by the component. |
ComponentCount | public | Indicates the number of components owned by the component. |
ComponentIndex | public | Indicates the position of the component in its owner's Components property array. |
Components | public | Lists all components owned by the component. |
ComponentState | public | Describes the current state of the component, indicating when a component needs to avoid certain actions. |
ComponentStyle | public | Governs the behavior of the component. |
Context | public | Specifies the 3D context that is used for rendering this 3D control. |
Cursor | public | Specifies the image used to represent the mouse pointer when it passes into the region covered by this 3D control. |
Data | public | Stores a Tvalue, which is a data structure that can store different kinds of data types. |
Depth | public | Specifies the depth size of the control (in pixels). |
DesignInfo | public | Contains information used by the Form designer. |
DesignInteract | public | Deprecated. Do not use this property. |
DesignLocked | public | Deprecated. Do not use this property. |
DisableDragHighlight | public | Specifies whether to enable or disable the highlight of this object when in drag mode. |
Disposed | protected | Disposed is a read-only property that shows the current state of this object. |
DragMode | public | Specifies how the control initiates drag-and-drop or drag-and-dock operations. |
GlobalBounds | public | Bounding box of the control in global space. |
HasAfterPaintEffect | public | |
HasDisablePaintEffect | public | |
HasEffect | public | |
Height | public | Specifies the height of the 3D control. |
Hint | public | Hint contains the text string that appears when you move the mouse over the 3D control. |
HitTest | public | Specifies whether mouse-click events are captured by this 3D control. |
Index | public | Specifies the index of the child object in the children array attached to this object. |
InheritedCursor | public | |
InvertAbsoluteMatrix | public | Specifies the inverted absolute matrix of this 3D object. |
IsDragOver | public | Indicates whether an object is dragged over the surface of the control. |
IsFocused | public | Indicates whether the control has focus. |
IsMouseOver | public | Indicates whether the mouse pointer hovers over the control. |
IsVisible | public | Indicates whether the control is visible. |
LayerHeight | protected | Specifies the height of the 3D layer. |
LayerWidth | protected | Specifies the width of the 3D layer. |
LocalBounds | public | Bounding box of the control in local space. |
LocalMatrix | public | Is a 4-by-4 matrix that specifies the 3D control's affine transformation in space. |
Locked | public | Specifies whether the control is locked at design time. |
Margins | public | Specifies the 3D layer's margins. |
ModulationColor | public | Specifies the color used for the context attached to the 3D layer. |
MouseInObject | protected | Indicates whether the mouse pointer hovers over the control. |
Name | published | Specifies the name of the component as referenced in code. |
Observers | public | Indicates the TObservers object added to the TComponent. |
Opacity | public | Specifies the degree of opacity for this 3D control. |
Opaque | public | |
Owner | public | Indicates the component that is responsible for streaming and freeing this component. |
Padding | public | Specifies the 3D layer's padding. |
Parent | public | Specifies the parent component of this FMX object. |
Position | public | Represents the 3D position of the control, relative to its parent. |
Projection | public | Specifies how the control is projected. |
Resolution | protected | Specifies the resolution (quality) of this 3D layer. |
Root | public | Specifies the root parent of this object. |
RotationAngle | public | Represents the normalized angles at which the control is rotated around its axes. |
RotationCenter | public | Specifies the position of the pivot point of the control. |
Scale | public | Specifies the scale of the control. |
ScreenBounds | public | Determines the boundaries of the control on the screen. |
ShowHint | public | Specifies whether the Hint can be shown. |
Skew | protected | Specifies the skew rate of the current control. |
Stored | public | Specifies whether this object is stored in the .FMX file. |
StyleName | published | Specifies the style name for this FMX component. |
TabOrder | public | Indicates the position of the control in its parent's tab order. |
Tag | published | Stores a NativeInt integral value as a part of a component. |
TagFloat | public | Custom property that stores any floating-point value. |
TagObject | public | Custom property that stores any object value. |
TagString | public | Custom property that stores any string value. |
TempContext | protected | Internally used by PaintToBitmap. |
TwoSide | public | Specifies whether all the triangles of the mesh are rendered. |
VCLComObject | public | Represents information used internally by components that support COM. |
Viewport | public | |
Visible | public | Specifies whether the control appears onscreen. |
VisibleContextMenu | public | Specifies whether the context menu is shown. |
Width | public | Specifies the width of the 3D control. |
ZWrite | public | Determines whether writing to the z-buffer is allowed. |