FMX.Layers3D.TCustomBufferLayer3D Properties

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InheritedProtected
AbsoluteDirectionpublicIs a vector that specifies the orientation of this 3D object on the z-axis.
AbsoluteLeftpublicIs a vector pointing left that specifies the orientation of this 3D object.
AbsoluteMatrixpublicSpecifies the absolute matrix of this 3D object.
AbsoluteOpacitypublicIs a number that specifies the absolute opacity of this 3D object.
AbsolutePositionpublicIs a vector that specifies the absolute position of this 3D object.
AbsoluteUppublicIs a vector pointing up that specifies the orientation of this 3D object.
ActionprotectedSpecifies the action associated with the control.
ActionClientpublicSpecifies whether the component object has an associated action.
ActionLinkprotected
AlignpublicSpecifies the alignment options (top, left, client, and so on) of this 3D layer.
AnchorspublicSpecifies how the 3D layer is anchored to its parent.
AutoCapturepublicSpecifies whether the mouse is automatically captured when an OnMouseDown event occurs.
BufferpublicSpecifies the bitmap buffer this 3D layer will use.
CanFocuspublicIndicates whether a 3D control can receive focus.
CanParentFocuspublic
ChildrenpublicStores an array of children attached to this parent component.
ChildrenCountpublicRead-only property that specifies the number of children in the children list.
ComObjectpublicSpecifies the interface reference implemented by the component.
ComponentCountpublicIndicates the number of components owned by the component.
ComponentIndexpublicIndicates the position of the component in its owner's Components property array.
ComponentspublicLists all components owned by the component.
ComponentStatepublicDescribes the current state of the component, indicating when a component needs to avoid certain actions.
ComponentStylepublicGoverns the behavior of the component.
ContextpublicSpecifies the 3D context that is used for rendering this 3D control.
CursorpublicSpecifies the image used to represent the mouse pointer when it passes into the region covered by this 3D control.
DatapublicStores a Tvalue, which is a data structure that can store different kinds of data types.
DepthpublicSpecifies the depth size of the control (in pixels).
DesignInfopublicContains information used by the Form designer.
DesignInteractpublicDeprecated. Do not use this property.
DesignLockedpublicDeprecated. Do not use this property.
DisableDragHighlightpublicSpecifies whether to enable or disable the highlight of this object when in drag mode.
DisposedprotectedDisposed is a read-only property that shows the current state of this object.
DragModepublicSpecifies how the control initiates drag-and-drop or drag-and-dock operations.
GlobalBoundspublicBounding box of the control in global space.
HasAfterPaintEffectpublic
HasDisablePaintEffectpublic
HasEffectpublic
HeightpublicSpecifies the height of the 3D control.
HintpublicHint contains the text string that appears when you move the mouse over the 3D control.
HitTestpublicSpecifies whether mouse-click events are captured by this 3D control.
IndexpublicSpecifies the index of the child object in the children array attached to this object.
InheritedCursorpublic
InvertAbsoluteMatrixpublicSpecifies the inverted absolute matrix of this 3D object.
IsDragOverpublicIndicates whether an object is dragged over the surface of the control.
IsFocusedpublicIndicates whether the control has focus.
IsMouseOverpublicIndicates whether the mouse pointer hovers over the control.
IsVisiblepublicIndicates whether the control is visible.
LayerHeightprotectedSpecifies the height of the 3D layer.
LayerWidthprotectedSpecifies the width of the 3D layer.
LocalBoundspublicBounding box of the control in local space.
LocalMatrixpublicIs a 4-by-4 matrix that specifies the 3D control's affine transformation in space.
LockedpublicSpecifies whether the control is locked at design time.
MarginspublicSpecifies the 3D layer's margins.
ModulationColorpublicSpecifies the color used for the context attached to the 3D layer.
MouseInObjectprotectedIndicates whether the mouse pointer hovers over the control.
NamepublishedSpecifies the name of the component as referenced in code.
ObserverspublicIndicates the TObservers object added to the TComponent.
OpacitypublicSpecifies the degree of opacity for this 3D control.
Opaquepublic
OwnerpublicIndicates the component that is responsible for streaming and freeing this component.
PaddingpublicSpecifies the 3D layer's padding.
ParentpublicSpecifies the parent component of this FMX object.
PositionpublicRepresents the 3D position of the control, relative to its parent.
ProjectionpublicSpecifies how the control is projected.
ResolutionprotectedSpecifies the resolution (quality) of this 3D layer.
RootpublicSpecifies the root parent of this object.
RotationAnglepublicRepresents the normalized angles at which the control is rotated around its axes.
RotationCenterpublicSpecifies the position of the pivot point of the control.
ScalepublicSpecifies the scale of the control.
ScreenBoundspublicDetermines the boundaries of the control on the screen.
ShowHintpublicSpecifies whether the Hint can be shown.
SkewprotectedSpecifies the skew rate of the current control.
StoredpublicSpecifies whether this object is stored in the .FMX file.
StyleNamepublishedSpecifies the style name for this FMX component.
TabOrderpublicIndicates the position of the control in its parent's tab order.
TagpublishedStores a NativeInt integral value as a part of a component.
TagFloatpublicCustom property that stores any floating-point value.
TagObjectpublicCustom property that stores any object value.
TagStringpublicCustom property that stores any string value.
TempContextprotectedInternally used by PaintToBitmap.
TwoSidepublicSpecifies whether all the triangles of the mesh are rendered.
VCLComObjectpublicRepresents information used internally by components that support COM.
Viewportpublic
VisiblepublicSpecifies whether the control appears onscreen.
VisibleContextMenupublicSpecifies whether the context menu is shown.
WidthpublicSpecifies the width of the 3D control.
ZWritepublicDetermines whether writing to the z-buffer is allowed.