System.Net.Socket.TSocket Methods
InheritedProtected
Accept | public | Blocks the caller of this function until a client connects, and then returns a new instance of Socket.TSocket. |
AfterConstruction | public | Responds after the last constructor has executed. |
BeforeDestruction | public | Responds before the first destructor executes. |
BeginAccept | public | Accepts an incoming connection asynchronously. |
BeginConnect | public | Establishes a connection to the specified endpoint asynchronously. |
BeginReceive | public | Obtains data sent from the connected endpoint. |
BeginReceiveFrom | public | Receives data from a remote socket asynchronously. |
BeginSend | public | Sends the specified data to the connected endpoint asynchronously. |
BeginSendTo | public | Sends the specified data to the specified endpoint asynchronously. |
Bind | public | Associates your socket with a local adapter (either physical hardware or a virtual device) in the specified endpoint or local port. |
CheckDisposed | protected | |
ClassInfo | public | Returns a pointer to the run-time type information (RTTI) table for the object type. |
ClassName | public | Returns a string indicating the type of the object instance (as opposed to the type of the variable passed as an argument). |
ClassNameIs | public | Determines whether an object is of a specific type. |
ClassParent | public | Returns the type of the immediate ancestor of a class. |
ClassType | public | Returns the class reference for the object's class. |
CleanupInstance | public | Performs finalization on long strings, variants, and interface variables within a class. |
Close | public | Shuts down the communications channel. |
Connect | public | Establishes a connection to the specified endpoint. |
ConvertFlags | protected | Converts the provided set of socket flags to an Integer value. |
Create | public | Creates an instance of TSocket. |
CreateSocket | protected | Creates a socket and returns a socket handle. |
DefaultHandler | public | Provides the interface for a method that processes message records. |
Destroy | public | Destroys this instance of TSocket. |
Dispatch | public | Calls message-handling methods for the object, based on the contents of the Message parameter. |
DisposeOf | public | DisposeOf forces the execution of the destructor code in an object. |
DoBind | protected | Binds your socket to the local IP address that you define when you create your socket. |
DoConnect | protected | Connects your socket to the remote IP address that you specified when you created your socket. |
DoListen | protected | Binds your socket to a local IP address and configures the socket to begin accepting incoming connections. |
EndAccept | public | Accepts an incoming connection using the specified result returned by a previous call to BeginAccept. |
EndConnect | public | Establishes a connection to a previously specified endpoint using the specified result returned by a previous call to BeginConnect. |
EndReceiveBytes | public | Obtains data sent from the connected endpoint as bytes. |
EndReceiveBytesFrom | public | Receives an array of bytes from a remote socket using the specified result returned by a previous call to BeginReceiveFrom. |
EndReceiveString | public | Obtains data sent from the connected endpoint as a string. |
EndReceiveStringFrom | public | Receives a string from a remote socket using the specified result returned by a previous call to BeginReceiveFrom. |
EndSend | public | Sends previously specified data to the connected endpoint using the specified result returned by a previous call to BeginSend. |
EndSendTo | public | Sends previously specified data to a previously specified endpoint using the specified result returned by a previous call to BeginSendTo. |
Equals | public | Checks whether the current instance and the Obj parameter are equal. |
FieldAddress | public | Returns the address of a published object field. |
Free | public | Destroys an object and frees its associated memory, if necessary. |
FreeInstance | public | Deallocates memory allocated by a previous call to the NewInstance method. |
GetClientSocket | protected | Creates an instance of TSocket that your server socket or your listening socket can use for communicating with a connected client and returns the created TSocket instance. |
GetDisposed | protected | Getter for the Disposed property. |
GetHashCode | public | Returns an integer containing the hash code. |
GetInterface | public | Retrieves a specified interface. |
GetInterfaceEntry | public | Returns the entry for a specific interface implemented in a class. |
GetInterfaceTable | public | Returns a pointer to a structure containing all of the interfaces implemented by a given class. |
InheritsFrom | public | Determines the relationship of two object types. |
InitInstance | public | Initializes a newly allocated object instance to all zeros and initializes the instance's virtual method table pointer. |
InitSocket | protected | Returns a sockaddr_in structure configured based on the specified parameters. |
InstanceSize | public | Returns the size in bytes of each instance of the object type. |
Listen | public | Configures the socket to begin accepting incoming connections. |
ListenBroadcast | public | Binds your socket to the specified port or endpoint and configures your socket for receiving sub-net broadcasts. |
LookupName | public | Performs a DNS lookup of the specified domain name and returns a matching IP address. If the DNS does not return a match, the fields of the returned IP address are empty. |
LookupService | public | Returns a port number matching the specified service name. |
MethodAddress | public | Returns the address of a class method by name. |
MethodName | public | Returns the name of a class method by address. |
NewInstance | public | Allocates memory for an instance of an object type and returns a pointer to that new instance. |
OpenBroadcast | public | Configures your socket to send local sub-net broadcasts to the specified port or endpoint. |
QualifiedClassName | public | Returns the qualified name of the class. |
Receive | public | Obtains data sent from the connected endpoint. |
ReceiveFrom | public | Receives data from a remote socket. |
ReceiveLength | public | Returns the number of available, pending bytes. |
ReceiveString | public | Returns the received data as a string encoded using the specified character encoding. |
ReceiveStringFrom | public | Receives a string from either the specified endpoint or the configured endpoint. |
SafeCallException | public | Handles exceptions in methods declared using the safecall calling convention. |
Select | public | Check multiple socket instances for read or write readiness or error state. |
Send | public | Sends the specified data to the connected endpoint. |
SendTo | public | Sends the specified data to the specified endpoint. |
ToString | public | Returns a string containing the class name. |
UnitName | public | Returns the name of the unit where the class is defined. |
UnitScope | public | Returns the class's unit scope. |
WaitForData | protected | Returns only once your socket receives data from a remote host. |