FMX.Ani.TFloatAnimation.TriggerInverse

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Delphi

property TriggerInverse: TTrigger read FTriggerInverse write SetTriggerInverse default 0;

C++

__property TriggerInverse = {default=0};

Properties

Type Visibility Source Unit Parent
property published
FMX.Ani.pas
FMX.Ani.hpp
FMX.Ani TFloatAnimation

Description

The state of a property of the parent object used to start the inverse of the animation.

FMX.Ani.TFloatAnimation.TriggerInverse inherits from FMX.Ani.TAnimation.TriggerInverse. All content below this line refers to FMX.Ani.TAnimation.TriggerInverse.

The state of a property of the parent object used to start the inverse of the animation.

TriggerInverse is a string property of type TTrigger. See TTrigger for information about the possible values of Trigger.

TriggerInverse is used to decide when to start the inverse of the animation. For example, if Trigger is set to 'IsMouseOver=true' and the animation changes the red color of the parent button to blue, there is nothing in the Trigger or its animation to turn the button back to red. If the TriggerInverse string is set to 'IsMouseOver=false', the inverse of the animation starts when the mouse leaves the button.

See Also