FMX.Ani.TFloatKeyAnimation Properties

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InheritedProtected
ActionprotectedSpecifies the action associated with the control.
ActionClientpublicSpecifies whether the component object has an associated action.
ActionLinkprotected
AnimationTypepublishedSets how the interpolation for this animation is applied to the animated property.
AniThreadpublicVariable of type TTimer used internally by animation threads.
AutoReversepublishedAnimates backwards after animating forwards.
ChildrenpublicStores an array of children attached to this parent component.
ChildrenCountpublicRead-only property that specifies the number of children in the children list.
ComObjectpublicSpecifies the interface reference implemented by the component.
ComponentCountpublicIndicates the number of components owned by the component.
ComponentIndexpublicIndicates the position of the component in its owner's Components property array.
ComponentspublicLists all components owned by the component.
ComponentStatepublicDescribes the current state of the component, indicating when a component needs to avoid certain actions.
ComponentStylepublicGoverns the behavior of the component.
CurrentTimepublic
DatapublicStores a Tvalue, which is a data structure that can store different kinds of data types.
DelaypublishedThe number of seconds to wait before starting the animation.
DesignInfopublicContains information used by the Form designer.
DisposedprotectedDisposed is a read-only property that shows the current state of this object.
DurationpublishedThe amount of time (in seconds) to animate from the start value to the stop value.
EnabledpublishedStarts the animation during the initialization of the runtime.
IndexpublicSpecifies the index of the child object in the children array attached to this object.
InterpolationpublishedSets how the value controlled by the animation changes over time.
InversepublishedAnimates backwards instead of forwards.
KeyspublishedSpecifies the collection of floating-point keys.
LooppublishedRepeats the animation indefinitely.
NamepublishedSpecifies the name of the component as referenced in code.
NormalizedTimepublicReturns the percentage of the completion of the animation.
ObserverspublicIndicates the TObservers object added to the TComponent.
OwnerpublicIndicates the component that is responsible for streaming and freeing this component.
ParentpublicSpecifies the parent component of this FMX object.
PausepublicPauses the animation until this property is reset.
PropertyNamepublishedSpecifies the property on which the animation will be applied to.
RootpublicSpecifies the root parent of this object.
RunningpublicIndicates whether the animation is currently changing the controlled property.
StartFromCurrentpublishedStarts the animation of this property from its current value.
StoredpublicSpecifies whether this object is stored in the .XFM file.
StyleNamepublishedSpecifies the style name for this FMX component.
TagpublishedStores a NativeInt integral value as a part of a component.
TagFloatpublicCustom property that stores any floating-point value.
TagObjectpublicCustom property that stores any object value.
TagStringpublicCustom property that stores any string value.
TriggerpublishedThe state of a property of the parent object used to start the animation.
TriggerInversepublishedThe state of a property of the parent object used to start the inverse of the animation.
VCLComObjectpublicRepresents information used internally by components that support COM.