FMX.MaterialSources.TLightMaterialSource.Shininess
Delphi
property Shininess: Integer read GetShininess write SetShininess;
C++
__property int Shininess = {read=GetShininess, write=SetShininess, nodefault};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.MaterialSources.pas FMX.MaterialSources.hpp |
FMX.MaterialSources | TLightMaterialSource |
Description
Specifies the amount of shininess of the current material.
Use Shininess to set how shiny is the current TLightMaterial of the TLightMaterialSource.
In the following image, a sphere is linked to a TLightMaterialSource, with Diffuse set to red, Ambient set to blue, Emissive set to null, Specular set to light blue, and with different values for Shininess.