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FMX.Types3D.TContextShaderSource

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Delphi

  TContextShaderSource = record
    Arch: TContextShaderArch;
    Code: TContextShaderCode;
    Variables: TContextShaderVariables;
    constructor Create(const Arch: TContextShaderArch; const ACode: array of Byte;
      const AVariables: array of TContextShaderVariable);
    function IsDefined: Boolean;
  end;

C++

struct DECLSPEC_DRECORD TContextShaderSource
{
public:
    TContextShaderArch Arch;
    TContextShaderCode Code;
    TContextShaderVariables Variables;
    __fastcall TContextShaderSource(const TContextShaderArch Arch, const System::Byte *ACode, const int ACode_High, const TContextShaderVariable *AVariables, const int AVariables_High);
    bool __fastcall IsDefined();
    TContextShaderSource() {}
};

Properties

Type Visibility Source Unit Parent
record
struct
public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D FMX.Types3D

Description

Defines a source of shaders.

Value Meaning

Arch

Keeps the architecture of shaders within source.

Code

Keeps a source code that will be loaded in a shader.

Variables

Keeps variables of shaders within source.

See Also

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