FMX.Types3D.TMeshData.TexCoordinates

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Delphi

property TexCoordinates: string read GetTexCoordinates write SetTexCoordinates stored False;

C++

__property System::UnicodeString TexCoordinates = {read=GetTexCoordinates, write=SetTexCoordinates, stored=false};

Properties

Type Visibility Source Unit Parent
property published
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TMeshData

Description

Specifies the coordinates of the texture that is rendered over this mesh.

The coordinates are given as a string and should respect the following format:

var
  MeshData: TMeshData;

begin
  MeshData := TMeshData.Create;

  MeshData.TexCoordinates := '0, 0, 0, 1, 1, 0, 1, 1';

A separator token must be either comma (,) or blank space. So the following statements are equivalent:

  MeshData.TexCoordinates := '0, 0, 0, 1, 1, 0, 1, 1';
  MeshData.TexCoordinates := '0  0  0  1  1  0  1  1';
  MeshData.TexCoordinates := '0  0, 0  1, 1  0, 1  1';
  MeshData.TexCoordinates := '0, 0  0, 1  1, 0  1, 1';

See Also