FMX.Types3D.TTexture.UpdateTexture

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Delphi

procedure UpdateTexture(const Bits: Pointer; const Pitch: Integer);

C++

void __fastcall UpdateTexture(const void * Bits, const int Pitch);

Properties

Type Visibility Source Unit Parent
procedure
function
public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TTexture

Description

Updates the current texture with the specified data.

The Bits parameter is a pointer to the data that needs to be added to the current texture.

The Pitch parameter specifies the leap within the current texture's bits, used to identify from where to start updating.

See Also