API:FMX.Types3D.TContextShaderSource.Create
Delphi
constructor Create(const Arch: TContextShaderArch; const ACode: array of Byte; const AVariables: array of TContextShaderVariable);
C++
__fastcall TContextShaderSource(const TContextShaderArch Arch, const System::Byte *ACode, const int ACode_High, const TContextShaderVariable *AVariables, const int AVariables_High);
TContextShaderSource() {}
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
constructor | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContextShaderSource |
Description
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