FMX.DAE.Model.TSourceMode

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Delphi

TSourceMode = (Vertex, Normal, TexCoord);

C++

enum class DECLSPEC_DENUM TSourceMode : unsigned char { Vertex, Normal, TexCoord, smVertex _DEPRECATED_ATTRIBUTE3("Use TSourceMode.Vertex")  = 0x0, smNormal _DEPRECATED_ATTRIBUTE3("Use TSourceMode.Normal")  = 0x1, smTexCoord _DEPRECATED_ATTRIBUTE3("Use TSourceMode.TexCoord")  = 0x2 };

Properties

Type Visibility Source Unit Parent
enum public
FMX.DAE.Model.pas
FMX.DAE.Model.hpp
FMX.DAE.Model FMX.DAE.Model

Description

Specifies the model's type of manipulated source.

TSourceMode constants have the following values and meanings:

Name Meaning

Vertex

Accesses the vertex position source.

Normal

Accesses the vertex normal source.

TexCoord

Accesses the vertex texture coordinates' source.

See Also