FMX.MaterialSources.TTextureMaterialSource.Texture
Delphi
property Texture: TBitmap read FTexture write SetTexture;
C++
__property Fmx::Graphics::TBitmap* Texture = {read=FTexture, write=SetTexture};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | published | FMX.MaterialSources.pas FMX.MaterialSources.hpp |
FMX.MaterialSources | TTextureMaterialSource |
Description
Specifies the texture of the material.
TTextureMaterialSource specifies the texture of the TTextureMaterial as a TBitmap. Use Texture to set or get the texture bitmap of the current material.