FMX.Types3D.TContextManager.CreateFromTexture

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Delphi

class function CreateFromTexture(const ATexture: TTexture; const AMultisample: TMultisample;  const ADepthStencil: Boolean): TContext3D;

C++

__classmethod TContext3D* __fastcall CreateFromTexture(TTexture* const ATexture, const TMultisample AMultisample, const bool ADepthStencil);

Properties

Type Visibility Source Unit Parent
function public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContextManager

Description

Creates a 3D context from a specified texture.

ATexture specifies the window texture from which to create the 3D context.

The AMultisample parameter specifies the value of the antialiasing to use on the created 3D context.

The ADepthStencil parameter specifies whether to create depth stencil surfaces in a call to CreateBuffer.

See Also