FMX.Import.TGEVertex

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Delphi

TGEVertex = record

C++

struct DECLSPEC_DRECORD TGEVertex
{
public:
    System::Math::Vectors::TPoint3D Pos;
    System::Math::Vectors::TPoint3D Nor;
    System::Types::TPointF Tex;
    int Sth;
    bool GenerateNormal;
};

Properties

Type Visibility Source Unit Parent
record
struct
public
FMX.Import.pas
FMX.Import.hpp
FMX.Import FMX.Import

Description

TGEVertex defines a vertex with rendering properties.

TGEVertex is used to represent 3D objects.

Pos keeps the position of the 3D vertex.

Nor keeps the normal of the vertex.

Tex keeps the texture of the vertex.

Sth keeps an integer used to identify the smooth group.

GenerateNormal specifies whether Nor must be generated.

See Also