FMX.Import.TGEVertex
Delphi
TGEVertex = record
C++
struct DECLSPEC_DRECORD TGEVertex
{
public:
System::Math::Vectors::TPoint3D Pos;
System::Math::Vectors::TPoint3D Nor;
System::Types::TPointF Tex;
int Sth;
bool GenerateNormal;
};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
record struct |
public | FMX.Import.pas FMX.Import.hpp |
FMX.Import | FMX.Import |
Description
TGEVertex defines a vertex with rendering properties.
TGEVertex is used to represent 3D objects.
Pos
keeps the position of the 3D vertex.
Nor
keeps the normal of the vertex.
Tex
keeps the texture of the vertex.
Sth
keeps an integer used to identify the smooth group.
GenerateNormal
specifies whether Nor
must be generated.