FMX.InertialMovement.TPointD

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Delphi

TPointD = record

C++

struct DECLSPEC_DRECORD TPointD
{
public:
    double X;
    double Y;
    __fastcall TPointD(const TPointD &P)/* overload */;
    __fastcall TPointD(const System::Types::TPointF &P)/* overload */;
    __fastcall TPointD(const System::Types::TPoint &P)/* overload */;
    __fastcall TPointD(const double X, const double Y)/* overload */;
    void __fastcall SetLocation(const TPointD &P);
    static bool __fastcall _op_Equality(const TPointD &Lhs, const TPointD &Rhs);
    static bool __fastcall _op_Inequality(const TPointD &Lhs, const TPointD &Rhs);
    static TPointD __fastcall _op_Addition(const TPointD &Lhs, const TPointD &Rhs);
    static TPointD __fastcall _op_Subtraction(const TPointD &Lhs, const TPointD &Rhs);
    static TPointD __fastcall _op_Implicit(const System::Types::TPointF &APointF);
    double __fastcall Distance(const TPointD &P2);
    double __fastcall Abs();
    void __fastcall Offset(const double DX, const double DY);
    TPointD() {}
    friend bool operator ==(const TPointD &Lhs, const TPointD &Rhs) { return TPointD::_op_Equality(Lhs, Rhs); }
    friend bool operator !=(const TPointD &Lhs, const TPointD &Rhs) { return TPointD::_op_Inequality(Lhs, Rhs); }
    friend TPointD operator +(const TPointD &Lhs, const TPointD &Rhs) { return TPointD::_op_Addition(Lhs, Rhs); }
    friend TPointD operator -(const TPointD &Lhs, const TPointD &Rhs) { return TPointD::_op_Subtraction(Lhs, Rhs); }
    TPointD& operator =(const System::Types::TPointF &APointF) { *this = TPointD::_op_Implicit(APointF); return *this; }
};

Properties

Type Visibility Source Unit Parent
record
struct
public
FMX.InertialMovement.pas
FMX.InertialMovement.hpp
FMX.InertialMovement FMX.InertialMovement

Description

Defines the point coordinates in logical units.

The TPointD type defines the Double floating-point X and Y coordinates of a point location, with the origin in the upper-left corner of the container. X and Y specify the horizontal and vertical coordinates of a point, respectively. Typically, X and Y values represent density-independent pixels (DP) (logical units).

See Also