FMX.Types3D.TContext3D.CurrentCameraMatrix

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Delphi

property CurrentCameraMatrix: TMatrix3D read FCurrentCameraMatrix;

C++

__property System::Math::Vectors::TMatrix3D CurrentCameraMatrix = {read=FCurrentCameraMatrix};

Properties

Type Visibility Source Unit Parent
property public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContext3D

Description

Represents the matrix for the current camera.

CurrentCameraMatrix is calculated using the AbsolutePosition property of the current camera.

See Also