FMX.Types3D.TContext3D.WorldToScreen

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Delphi

function WorldToScreen(const AProj: TProjection; const P: TPoint3D): TPoint3D;

C++

System::Math::Vectors::TPoint3D __fastcall WorldToScreen(const TProjection AProj, const System::Math::Vectors::TPoint3D &P);

Properties

Type Visibility Source Unit Parent
function public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContext3D

Description

Converts a 2D point (for instance, mouse coordinates) to a 3D point in a scene.

See Also