FMX.Types3D.TContextManager.InitializeShader
Delphi
class procedure InitializeShader(const Shader: TContextShader);
C++
__classmethod void __fastcall InitializeShader(TContextShader* const Shader);
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContextManager |
Description
Initializes a given shader.
A shader is initialized by attaching a handle to it.
Shader
specifies the shader to be initialized.
To finalize a specified shader, call FinalizeShader.