FMX.Types3D.TContextManager.InitializeShader

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Delphi

class procedure InitializeShader(const Shader: TContextShader);

C++

__classmethod void __fastcall InitializeShader(TContextShader* const Shader);

Properties

Type Visibility Source Unit Parent
procedure
function
public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContextManager

Description

Initializes a given shader.

A shader is initialized by attaching a handle to it.

Shader specifies the shader to be initialized.

To finalize a specified shader, call FinalizeShader.

See Also