FMX.Types3D.TContextShader.OriginalSource
Delphi
property OriginalSource: string read FOriginalSource;
C++
__property System::UnicodeString OriginalSource = {read=FOriginalSource};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContextShader |
Description
Returns a string representing the original source code of the context shader.
Use OriginalSource to obtain the original script that defines the shader.
See Also
- FMX.Types3D.TContextShader.Name
- FMX.Types3D.TContextShader.Kind
- FMX.Types3D.TShaderManager.RegisterShaderFromData