System.Math.Vectors.TQuaternion3D
Delphi
TQuaternion3D = record
C++
struct DECLSPEC_DRECORD TQuaternion3D
{
public:
    __fastcall TQuaternion3D(const TPoint3D &AAxis, const float AAngle)/* overload */;
    __fastcall TQuaternion3D(const float AYaw, const float APitch, const float ARoll)/* overload */;
    __fastcall TQuaternion3D(const TMatrix3D &AMatrix)/* overload */;
    __fastcall operator TMatrix3D();
    static TQuaternion3D __fastcall _op_Multiply(const TQuaternion3D &AQuaternion1, const TQuaternion3D &AQuaternion2);
    float __fastcall Length();
    TQuaternion3D __fastcall Normalize();
    TQuaternion3D() {}
    friend TQuaternion3D operator *(const TQuaternion3D &AQuaternion1, const TQuaternion3D &AQuaternion2) { return TQuaternion3D::_op_Multiply(AQuaternion1, AQuaternion2); }
public:
    union
    {
        struct
        {
            TPoint3D ImagPart;
            float RealPart;
        };
        struct
        {
            TVector3DType V;
        };
    };
};
プロパティ
| 種類 | 可視性 | ソース | ユニット | 親 | 
|---|---|---|---|---|
| record struct | public | System.Math.Vectors.pas System.Math.Vectors.hpp | System.Math.Vectors | System.Math.Vectors | 
説明
四元数の型です。
TQuaternion3D を使って四元数を表します。