FMX.Materials.TTextureMaterial Fields
InheritedProtected
| FPixelShader | protected | Internally used to keep the pixel shader for the current material. |
| FVertexShader | protected | Internally used to keep the vertex shader for the current material. |
| FPixelShader | protected | Internally used to keep the pixel shader for the current material. |
| FVertexShader | protected | Internally used to keep the vertex shader for the current material. |