FMX.Types3D.TContext3D Methods
InheritedProtected
| _AddRef | protected | Increments the reference count for the interfaced object's interface. |
| _Release | protected | Decrements the reference count for the interfaced object's interface. |
| AfterConstruction | public | Obtains a reference to the Owner's interface. |
| Assign | public | Copies the contents of another similar object. |
| AssignTo | protected | |
| BeforeDestruction | public | Responds before the first destructor executes. |
| BeginScene | public | Notifies the TContext3D object that the drawing can begin. |
| BitmapToTexture | public | Converts the given bitmap to a TTexture object. |
| CheckDisposed | protected | |
| ClassInfo | public | Returns a pointer to the run-time type information (RTTI) table for the object type. |
| ClassName | public | Returns a string indicating the type of the object instance (as opposed to the type of the variable passed as an argument). |
| ClassNameIs | public | Determines whether an object is of a specific type. |
| ClassParent | public | Returns the type of the immediate ancestor of a class. |
| ClassType | public | Returns the class reference for the object's class. |
| CleanupInstance | public | Performs finalization on long strings, variants, and interface variables within a class. |
| Clear | public | Clears this 3D context. |
| CopyToBitmap | public | Copies the 3D context to the destination bitmap. |
| CopyToBits | public | Copies the 3D context to the destination bits. |
| Create | public | |
| CreateBuffer | public | Creates the vertex and index buffers. |
| CreateFromTexture | protected | |
| CreateFromWindow | protected | Creates a 3D context from a given FMX window handle. Do not call CreateFromWindow directly in applications. |
| DefaultHandler | public | Provides the interface for a method that processes message records. |
| DefineProperties | protected | Provides an interface for a method that reads and writes otherwise unpublished data. |
| Destroy | public | |
| Dispatch | public | Calls message-handling methods for the object, based on the contents of the Message parameter. |
| DisposeOf | public | DisposeOf forces the execution of the destructor code in an object. |
| DoBeginScene | protected | Makes the initialization required to begin drawing on the TContext3D object. |
| DoBitmapToTexture | protected | |
| DoClear | protected | |
| DoCopyToBitmap | protected | |
| DoCopyToBits | protected | |
| DoCreateBuffer | protected | |
| DoDrawPrimitives | protected | Provides a mechanism to draw the specified primitives. |
| DoDrawPrimitivesBatch | protected | Provides a mechanism to draw the specified batch of primitives on the currently selected hardware-accelerated layer. |
| DoEndScene | protected | Makes required cleaning after drawing on the TContext3D object. |
| DoFinalizeShader | protected | |
| DoFinalizeTexture | protected | |
| DoFreeBuffer | protected | |
| DoInitializeShader | protected | |
| DoInitializeTexture | protected | |
| DoResize | protected | |
| DoSetContextState | protected | |
| DoSetScissorRect | protected | |
| DoSetShaders | protected | |
| DoSetShaderVariable | protected | |
| DoSetStencilFunc | protected | |
| DoSetStencilOp | protected | |
| DoUpdateTexture | protected | |
| DrawLines | public | Draws the lines specified by the parameters. |
| DrawPoints | public | Draws the points specified by the parameters. |
| DrawPrimitives | public | Draws the primitives specified by the parameters. |
| DrawTriangles | public | Draws the triangles specified by the parameters. |
| EndScene | public | Notifies the TContext3D object that the drawing is complete. |
| Equals | public | Checks whether the current instance and the Obj parameter are equal. |
| FieldAddress | public | Returns the address of a published object field. |
| FinalizeShader | public | Finalizes a given shader. |
| FinalizeTexture | public | Finalizes a given texture. |
| Free | public | Destroys an object and frees its associated memory, if necessary. |
| FreeBuffer | public | Frees the buffer of this 3D context. |
| FreeInstance | public | Deallocates memory allocated by a previous call to the NewInstance method. |
| FreeNotification | protected | Implements the FreeNotification method defined in the IFreeNotification interface. |
| GetContextScale | protected | Returns the value to assign to the Scale property during the initialization of the context. |
| GetDisposed | protected | Getter for the Disposed property. |
| GetHashCode | public | Returns an integer containing the hash code. |
| GetIndexBufferSupport | protected | Returns the supported index buffer limit of the currently selected hardware-accelerated layer. |
| GetInterface | public | Retrieves a specified interface. |
| GetInterfaceEntry | public | Returns the entry for a specific interface implemented in a class. |
| GetInterfaceTable | public | Returns a pointer to a structure containing all of the interfaces implemented by a given class. |
| GetNamePath | public | Returns the name of the object as it appears in the Object Inspector. |
| GetOwner | protected | Returns the owner of an object. |
| InheritsFrom | public | Determines the relationship of two object types. |
| InitContext | protected | |
| InitializeShader | public | Initializes a given shader. |
| InitializeTexture | public | Initializes a given texture. |
| InitInstance | public | Initializes a newly allocated object instance to all zeros and initializes the instance's virtual method table pointer. |
| InstanceSize | public | Returns the size in bytes of each instance of the object type. |
| MaxLightCount | public | Represents the maximum number of lights available for this context. |
| MaxTextureSize | public | Represents the maximum size of textures in this context. |
| MethodAddress | public | Returns the address of a class method by name. |
| MethodName | public | Returns the name of a class method by address. |
| NewInstance | public | Allocates memory for an instance of an object type and returns a pointer to that new instance. |
| operator () | public | C++ operator that retrieves the IFreeNotification interface of this 3D context. |
| Pick | public | Computes the pick ray vector. |
| PixelFormat | public | Represents the pixel format in this context. |
| PixelToPixelPolygonOffset | public | Value required to render pixel-perfect graphics. |
| PopContextStates | public | Pops the top state from the stack of saved states, restoring the context to that state. |
| PushContextStates | public | Pushes the current state to the stack of saved states. |
| QualifiedClassName | public | Returns the qualified name of the class. |
| QueryInterface | public | Returns a reference to a specified interface if the object supports that interface. |
| ResetStates | public | |
| Resize | public | Resizes a buffer. |
| SafeCallException | public | Handles exceptions in methods declared using the safecall calling convention. |
| SetCameraAngleOfView | public | |
| SetCameraMatrix | public | Sets the current camera matrix and the inverse camera matrix. |
| SetContextState | public | Sets the given context state of the 3D context. |
| SetMatrix | public | Sets the value of the CurrentMatrix field with the given 3D matrix. |
| SetMultisample | public | Sets the value of the FMultisample field. |
| SetRenderToMatrix | public | Sets the matrix that will be used for the rendering of the objects in the context. |
| SetScissorRect | public | Sets the scissor rectangle of the context. |
| SetShaders | public | Sets the shaders for the context. |
| SetShaderVariable | public | Sets a shader variable. |
| SetSize | public | Sets the Width and Height properties of the 3D context, at once. |
| SetStateFromContext | public | Sets the camera matrices and lights of the AContext parameter to the current context. |
| SetStencilFunc | public | To be implemented in subclasses in order to set the stencil function for the 3D context. |
| SetStencilOp | public | To be implemented in subclasses in order to set the stencil operation for the 3D context. |
| Style | public | Represents the style of the context. |
| TextureUnitCount | public | Represents the number of texture units in this context. |
| ToString | public | Returns a string containing the class name. |
| UnitName | public | Returns the name of the unit where the class is defined. |
| UnitScope | public | Returns the class's unit scope. |
| UpdateTexture | public | Updates the given texture with the specified data. |
| Valid | public | Specifies whether this 3D context is valid. |
| WorldToScreen | public | Converts a 2D point (for instance, mouse coordinates) to a 3D point in a scene. |