FMX.Import.TGEVertexID
Delphi
TGEVertexID = record
Position: Integer;
Normal: Integer;
Texture0: Integer;
SmoothGroup: Integer;
end;
C++
struct DECLSPEC_DRECORD TGEVertexID
{
public:
int Position;
int Normal;
int Texture0;
int SmoothGroup;
};
Properties
| Type | Visibility | Source | Unit | Parent |
|---|---|---|---|---|
record struct |
public | FMX.Import.pas FMX.Import.hpp |
FMX.Import | FMX.Import |
Description
TGEVertexID defines an ID for a TGEVertex.
TGEVertexID is used to identify vertex properties within a vertex source of a mesh or a model.
Position keeps an integer that identifies the position of the vertex within the vertex source.
Normal keeps an integer that identifies the normal of the vertex within the vertex source.
Texture0 keeps an integer that identifies the texture of the vertex within the vertex source.
SmoothGroup keeps an integer that identifies the smooth group of the vertex.