FMX.Types3D.TTexture.UpdateTexture
Delphi
procedure UpdateTexture(const Bits: Pointer; const Pitch: Integer);
C++
void __fastcall UpdateTexture(const void * Bits, const int Pitch);
Properties
| Type | Visibility | Source | Unit | Parent | 
|---|---|---|---|---|
| procedure function | public | FMX.Types3D.pas FMX.Types3D.hpp | FMX.Types3D | TTexture | 
Description
Updates the current texture with the specified data.
The Bits parameter is a pointer to the data that needs to be added to the current texture. 
The Pitch parameter specifies the leap within the current texture's bits, used to identify from where to start updating.