FMX.Ani.TAnimator.StopTriggerAnimation
Delphi
class procedure StopTriggerAnimation(const Target: TFmxObject; const AInstance: TFmxObject; const ATrigger: string);
C++
__classmethod void __fastcall StopTriggerAnimation(Fmx::Types::TFmxObject* const Target, Fmx::Types::TFmxObject* const AInstance, const System::UnicodeString ATrigger);
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
public | FMX.Ani.pas FMX.Ani.hpp |
FMX.Ani | TAnimator |
Description
StopTriggerAnimation stops all the animations of the children of this object.
Note: StopTriggerAnimation only works when the trigger is not set.
StopTriggerAnimation iterates through all the children of this FMX object until one of them is of type TAnimation, then it stops the animation. For more information regarding the triggers, refer to the Trigger help topic.
StopTriggerAnimation has the following variables:
- Target - The root of the tree of components among which all animators stop.
- AInstance - The instance from which the trigger property values are requested.
- ATrigger - The condition that causes the animation to stop.