FMX.Ani.TAnimation.Trigger
Delphi
property Trigger: TTrigger read FTrigger write SetTrigger;
C++
__property Fmx::Types::TTrigger Trigger = {read=FTrigger, write=SetTrigger};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Ani.pas FMX.Ani.hpp |
FMX.Ani | TAnimation |
Description
The state of a property of the parent object used to start the animation.
Trigger is a string property of type TTrigger. See TTrigger for information about the possible values of Trigger.
Trigger is used to decide when to start the animation. When this property has a state indicated, the animation begins the processing.