FMX.Types3D.TContext3D.UpdateTexture

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Delphi

class procedure UpdateTexture(const Texture: TTexture; const Bits: Pointer; const Pitch: Integer);

C++

__classmethod void __fastcall UpdateTexture(TTexture* const Texture, const void * Bits, const int Pitch);

Properties

Type Visibility Source Unit Parent
procedure
function
public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContext3D

Description

Updates the given texture with the specified data.

The Bits parameter is a pointer to the data that needs to be added to the texture.

The Pitch parameter specifies the leap within the texture's bits, used to identify from where to start updating.

See Also