Creating a FireMonkey Primitive Control

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Go Up to FireMonkey Primitive Controls and Styled Controls

In this tutorial, you create a FireMonkey primitive control that draws a regular polygon in a multi-device form.

Primitive controls, unlike styled controls, do not change their look and feel based on the selection of a style. For a primitive control, you can change the look and feel, such as background color, using properties (such as the Fill property). To understand the relationship between these types of controls, see FireMonkey Primitive Controls and Styled Controls.

The control created in this tutorial is named TRegularPolygon, and it has a property NumberOfSides that specifies the number of sides. Because this is a regular polygon, the same number applies for Edges and Vertices as well).

TRegularPolygon components

Here you can see various polygons with different values for the NumberOfSides property:

TRegPolygon.png

The minimum requirement for a primitive control is to overwrite the Paint method to draw itself. To do this, a primitive control uses the Canvas property. For example, here is the implementation for the Paint method for the TEllipse class:

procedure TEllipse.Paint;
begin
  Canvas.FillEllipse(GetShapeRect, AbsoluteOpacity);
  Canvas.DrawEllipse(GetShapeRect, AbsoluteOpacity);
end;

Canvas objects provide many methods that internally use the GPU to maximize the performance of the drawing operation for each platform. So you do not have to think about performance optimization for each platform (such as Windows and macOS).

Another method that you might need to overwrite is the PointInObject method. This method lets the FireMonkey framework know whether the specified point belongs to an object. With this information, the FireMonkey framework can evaluate if a component needs to be repainted, or if the mouse hits a control.

Steps

These are the basic steps involved in creating a FireMonkey primitive control:

See Also