Go Up to What Goes into a Component
Delphi simplifies Windows graphics by encapsulating various graphics tools into a canvas. The canvas represents the drawing surface of a window or control and contains other classes, such as a pen, a brush, and a font. A canvas is like a Windows device context, but it takes care of all the bookkeeping for you.
If you have written a graphical Windows application, you are familiar with the requirements imposed by Windows' graphics device interface (GDI). For example, GDI limits the number of device contexts available and requires that you restore graphic objects to their initial state before destroying them.
With Delphi, you do not have to worry about these things. To draw on a form or other component, you access the component's Canvas property. If you want to customize a pen or brush, you set its color or style. When you finish, Delphi disposes of the resources. Delphi caches resources to avoid recreating them if your application frequently uses the same kinds of resource.
You still have full access to the Windows GDI, but you will often find that your code is simpler and runs faster if you use the canvas built into Delphi components.
How graphics images work in the component depends on the canvas of the object from which your component descends. Graphics features are detailed in the section Using Graphics in Components - Overview