Using graphics in components Index
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Using Graphics in Components - Overview
Overview of Graphics
Using Canvases for Drawing
Using the Canvas
Using the Direct2D Canvas
Working with Pictures
Using a Picture, Graphic, or Canvas
Loading and Storing Graphics
Handling Palettes
Specifying a Palette for a Control
Off-screen Bitmaps
Creating and Managing Off-screen Bitmaps
Responding to Changes
Responding to Palette Changes
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