FMX.Import.TGEMesh.CreateMesh
Delphi
function CreateMesh(AOwner: TComponent;
const ATransform: TMatrix3D;
const AMaterials : TGEMaterialDynArray): TMesh;
C++
Fmx::Objects3d::TMesh* __fastcall CreateMesh(System::Classes::TComponent* AOwner, const System::Math::Vectors::TMatrix3D &ATransform, const TGEMaterialDynArray AMaterials);
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
function | public | FMX.Import.pas FMX.Import.hpp |
FMX.Import | TGEMesh |
Description
Creates a TMesh from the current mesh, with the given owner, materials, and transformations.
AOwner
specifies the Owner of the returned TMesh.
ATransform
specifies the 3D transformation matrix to be applied over the resulted TMesh.
AMaterials
specifies the materials to be used by the resulted TMesh.