FMX.Types3D.TContextShaderVariable.TextureUnit
Delphi
TextureUnit: Integer;
C++
int TextureUnit;
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
field | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContextShaderVariable |
Description
Keeps the mapping unit of textures. This field is filled at run time.