FMX.Types3D.TContextShaderVariable.TextureUnit

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Delphi

TextureUnit: Integer;

C++

int TextureUnit;

Properties

Type Visibility Source Unit Parent
field public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContextShaderVariable

Description

Keeps the mapping unit of textures. This field is filled at run time.

See Also