FMX.Types3D.TContext3D.SetCameraMatrix

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Delphi

procedure SetCameraMatrix(const M: TMatrix3D);

C++

void __fastcall SetCameraMatrix(const System::Math::Vectors::TMatrix3D &M);

Properties

Type Visibility Source Unit Parent
procedure
function
public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D TContext3D

Description

Sets the current camera matrix and the inverse camera matrix.

Use SetCameraMatrix to set CurrentCameraMatrix to M and CurrentCameraInvMatrix to the inverse of M.

See Also