FMX.Types3D.TTexture.PixelFormat
Delphi
property PixelFormat: TPixelFormat read FPixelFormat write SetPixelFormat;
C++
__property Fmx::Types::TPixelFormat PixelFormat = {read=FPixelFormat, write=SetPixelFormat, nodefault};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TTexture |
Description
Specifies the pixel format that describes how color and data are encoded for each pixel in this texture.
By default, TTexture uses a 32-bit format with 8 bits per channel.
See TPixelFormat for details about possible values of the PixelFormat property.