FMX.Types3D.TContextShader.Kind
Delphi
property Kind: TContextShaderKind read FKind;
C++
__property TContextShaderKind Kind = {read=FKind, nodefault};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContextShader |
Description
Specifies the kind of the context shader.
Kind can have one of the following values:
Value | Meaning |
---|---|
|
The used shader is a vertex shader. Each vertex is processed. A vertex shader can manipulate properties that specify the position, texture, coordinates, color, and so on. |
|
The used shader is a pixel shader. The color and attributes of each pixel are processed. A pixel shader can manipulate and compute properties that specify the lighting, bump mapping, and so on. |
See Also