FMX.Types3D.TTextureFilter
Delphi
TTextureFilter = (Nearest, Linear);
C++
enum class DECLSPEC_DENUM TTextureFilter : unsigned char { Nearest, Linear };
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
enum | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | FMX.Types3D |
Description
Enumerates the types of texture filters.
TTextureFilter has the following values:
Value | Meaning |
---|---|
|
The nearest filter is used. When texturing, each texture coordinate picks the texel color to which it is nearest. |
|
The linear filter is used. When texturing, each texture coordinate picks a weighted average color of 4 adjacent texel. |