FMX.Types3D.TTextureStyle
Delphi
TTextureStyle = (MipMaps, Dynamic, RenderTarget, Volatile);
C++
enum class DECLSPEC_DENUM TTextureStyle : unsigned char { MipMaps, Dynamic, RenderTarget, Volatile };
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
enum | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | FMX.Types3D |
Description
Enumerates the styles of a texture.
TTextureStyle has the following values:
Value | Meaning |
---|---|
|
Multiple textures maps are used. |
|
The texture is accessed dynamically. |
|
The source texture is used to render a target. |