FMX.Controls.TPathAnimation Properties
InheritedProtected
Action | protected | Specifies the action associated with the control. |
ActionClient | public | Specifies whether the component object has an associated action. |
ActionLink | protected | |
AnimationType | published | Sets how the interpolation for this animation is applied to the animated property. |
AniThread | public | Variable of type TTimer used internally by animation threads. |
AutoReverse | published | Animates backwards after animating forwards. |
Children | public | Stores an array of children attached to this parent component. |
ChildrenCount | public | Read-only property that specifies the number of children in the children list. |
ComObject | public | Specifies the interface reference implemented by the component. |
ComponentCount | public | Indicates the number of components owned by the component. |
ComponentIndex | public | Indicates the position of the component in its owner's Components property array. |
Components | public | Lists all components owned by the component. |
ComponentState | public | Describes the current state of the component, indicating when a component needs to avoid certain actions. |
ComponentStyle | public | Governs the behavior of the component. |
CurrentTime | public | |
Data | public | Stores a Tvalue, which is a data structure that can store different kinds of data types. |
Delay | published | The number of seconds to wait before starting the animation. |
DesignInfo | public | Contains information used by the Form designer. |
Disposed | protected | Disposed is a read-only property that shows the current state of this object. |
Duration | published | The amount of time (in seconds) to animate from the start value to the stop value. |
Enabled | published | Starts the animation during the initialization of the runtime. |
Index | public | Specifies the index of the child object in the children array attached to this object. |
Interpolation | published | Sets how the value controlled by the animation changes over time. |
Inverse | published | Animates backwards instead of forwards. |
Loop | published | Repeats the animation indefinitely. |
Name | published | Specifies the name of the component as referenced in code. |
NormalizedTime | public | Returns the percentage of the completion of the animation. |
Observers | public | Indicates the TObservers object added to the TComponent. |
Owner | public | Indicates the component that is responsible for streaming and freeing this component. |
Parent | public | Specifies the parent component of this FMX object. |
Path | published | Specifies the points that will determine the path for the animation. |
Pause | public | Pauses the animation until this property is reset. |
Root | public | Specifies the root parent of this object. |
Rotate | published | Specifies whether the animated object rotates during the animation. |
Running | public | Indicates whether the animation is currently changing the controlled property. |
Stored | public | Specifies whether this object is stored in the .FMX file. |
StyleIndexer | protected | |
StyleName | published | Specifies the style name for this FMX component. |
Tag | published | Stores a NativeInt integral value as a part of a component. |
TagFloat | public | Custom property that stores any floating-point value. |
TagObject | public | Custom property that stores any object value. |
TagString | public | Custom property that stores any string value. |
Trigger | published | The state of a property of the parent object used to start the animation. |
TriggerInverse | published | The state of a property of the parent object used to start the inverse of the animation. |
VCLComObject | public | Represents information used internally by components that support COM. |