FMX.Objects3D.TText3D.Text

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Delphi

property Text: string read FText write SetText;

C++

__property System::UnicodeString Text = {read=FText, write=SetText};

Properties

Type Visibility Source Unit Parent
property published
FMX.Objects3D.pas
FMX.Objects3D.hpp
FMX.Objects3D TText3D

Description

Specifies the text that will be rendered over the surface of this TText3D object.

Set the Text property to specify the text that will be displayed by this TText3D. Text can be any string.

If there are any effects already applied before changing the Text property, they will be preserved for the new text. Also, the surface of this TText3D is repainted.

Tip: If you specify a new text string that is exactly the same as the one already displayed, the effects will not be re-updated and this TText3D object will not be repainted.

See Also