FMX.Types3D.ITextureAccess.SetHandle

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Delphi

procedure SetHandle(const AHandle: THandle);

C++

virtual void __fastcall SetHandle(const NativeUInt AHandle) = 0 ;

Properties

Type Visibility Source Unit Parent
procedure
function
public
FMX.Types3D.pas
FMX.Types3D.hpp
FMX.Types3D ITextureAccess

Description

Sets the handle of the texture.