FMX.Types3D.ITextureAccess.SetHandle
Delphi
procedure SetHandle(const AHandle: THandle);
C++
virtual void __fastcall SetHandle(const NativeUInt AHandle) = 0 ;
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
procedure function |
public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | ITextureAccess |
Description
Sets the handle of the texture.