FMX.Types3D.TContextShader.Name
Delphi
property Name: string read FName;
C++
__property System::UnicodeString Name = {read=FName};
Properties
Type | Visibility | Source | Unit | Parent |
---|---|---|---|---|
property | public | FMX.Types3D.pas FMX.Types3D.hpp |
FMX.Types3D | TContextShader |
Description
Returns the name of the shader.
See Also